Happy New Year, everyone. I had a long Christmas vacation this year, and it’s taken time to catch up with the backlog of e-mails, messages and work since coming back. Way too long, to be honest, but that’s sometimes how it goes with the indie life, when other commitments interfere. In any case, I am slowly […]
Time passes quickly when one is busy, and November has been a very busy month (in real life; not my game development career). A few updates on what is moving at the moment. Pirates and Traders is almost ready for a new update (now testing). This update will bring a couple of new encounters that […]
Not strictly true, actually – I’ve also spent a good deal of time this month working on Dwarf King, but it certainly feels like it’s been pirates all month. Travelled to Denmark on vacation on a pirate themed boat and stayed at a Pirate themed hotel (great fun for the kids), and did a ton […]
Well, at least here in Norway. Which is great, because it means lots of time out and about in the sun, playing with my sons. It does mean that I’m doing a good deal less programming than it if were rainy and dreary, but I’m not complaining. Even if the good weather means slower progress, […]
I’ve posted some more thoughts on Pirates and Traders 2 over on the Facebook page.
The time before summer holidays is often a busy time, and so this year has proven as well. For the past few weeks I’ve been working on a variety of issues (including fixing a bug in Pirates and Traders), but my time has been pretty limited due to a number of reasons, mostly work related. […]