So, I'm about to start working on cleaning up the crew and crew specialists, which will (if it goes as planned) result in a number of changes to how they are dealt with.
- Should be easier to pick up some of the common crew specialists; i.e., it will be possible to encounter and recruit crew specialists in the tavern. In addition, crew specialists may attempt to leave your ship if they are disgruntled.
- Specialists can be dismissed (crew too).
- Mutinies are coming back - and can result in personal combat. Disgruntled crew specialists may lead the mutineers.
- Crew specialists can be killed or wounded in ship to ship and port combat. No more sailing around in a ship with 1 crew member and 10 specialists.

- Wounded crew? Not sure yet - I'm considering it (would allow for the logical addition of a very important crew specialist for pirates - the surgeon).
- Crew specialists require pay, which is taken out of the Captains share of the loot. In other words, the more specialists you add, the less your own share of the money. Currently I'm thinking each specialist would cost 5% of the player's share, but I haven't decided yet.
Feel free to comment, discuss, or make suggestions.