Background
 
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 20, 2012, 02:20:15 PM
 

Author Topic: Crew and Crew Specialists  (Read 482 times)

MicaByte

  • Designer/Developer
  • Imperator
  • Praetor
  • *****
  • Posts: 939
    • micabyte.com
Crew and Crew Specialists
« on: January 31, 2012, 01:47:34 AM »
So, I'm about to start working on cleaning up the crew and crew specialists, which will (if it goes as planned) result in a number of changes to how they are dealt with.

- Should be easier to pick up some of the common crew specialists; i.e., it will be possible to encounter and recruit crew specialists in the tavern. In addition, crew specialists may attempt to leave your ship if they are disgruntled.

- Specialists can be dismissed (crew too).

- Mutinies are coming back - and can result in personal combat. Disgruntled crew specialists may lead the mutineers.

- Crew specialists can be killed or wounded in ship to ship and port combat. No more sailing around in a ship with 1 crew member and 10 specialists.  ;)

- Wounded crew? Not sure yet - I'm considering it (would allow for the logical addition of a very important crew specialist for pirates - the surgeon).

- Crew specialists require pay, which is taken out of the Captains share of the loot. In other words, the more specialists you add, the less your own share of the money. Currently I'm thinking each specialist would cost 5% of the player's share, but I haven't decided yet.

Feel free to comment, discuss, or make suggestions.



rrh

  • Quirite
  • *
  • Posts: 13
Re: Crew and Crew Specialists
« Reply #1 on: February 07, 2012, 04:51:50 PM »
- Should be easier to pick up some of the common crew specialists; i.e., it will be possible to encounter and recruit crew specialists in the tavern. In addition, crew specialists may attempt to leave your ship if they are disgruntled.
Level of happiness at this will depend on the definition of 'common'. I still haven't got myself a pilot, but also don't want it to be too easy!

- Mutinies are coming back - and can result in personal combat. Disgruntled crew specialists may lead the mutineers.
Exciting.  Like the idea.

- Crew specialists can be killed or wounded in ship to ship and port combat. No more sailing around in a ship with 1 crew member and 10 specialists.  ;)

- Wounded crew? Not sure yet - I'm considering it (would allow for the logical addition of a very important crew specialist for pirates - the surgeon).
Doesn't put wind in my sails, but can see how this would add realism & difficulty to the game, as well as potentially balancing towards merchants again since pirates may keep losing their specialists.  As long as you don't end up getting too many request for lots of new specialist types.

- Crew specialists require pay, which is taken out of the Captains share of the loot. In other words, the more specialists you add, the less your own share of the money. Currently I'm thinking each specialist would cost 5% of the player's share, but I haven't decided yet.
Seems reasonable.  5% of current, or 5% of game-level-determined-%? I assume 2 specialists = 90% of game-level-determined-% would be easier than working out compound percentages across each specialist.