Pirates and Traders version 2.0.0 has finally been released.
It took a lot longer than I had expected. Two issues troubled the development. Firstly, I decided to rebuild the RPG module in the game, and that required ripping up a lot of the old gameplay code before putting it together again. And then there was the playing and balancing act afterwards. I started out with 16 skills, increased it to 20, before scaling it back again to 16 and 12.
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