Aaarghh quote system didn't work so prefacing your quotes with the word 'quote'
NIK
Thanks for your reply Imperator. I mostly agree with you on most things, just see a slight risk that the disadvantages of the monarchies might get coded in too strongly!

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Since the ambition attribute will be randomly generated for most characters, there will always be some you can trust.

NIK
I would suggest that you should be able to trust most characters most of the time. It is anticipating and handling the exceptions which will make it interesting!
QUOTE
Popular revolts, yes. But the advantage (the only advantage in this respect) of the Republics (like Rome/Carthage) is that they never suffer from the succession syndrome (the Empire is a different kettle of Fish and not really treated in the game).
NIK
Agreed.
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As you say, you can always try to hellenize/romanize various territories to stabilize the empire (in the game, this will take the form of planting colonies), however the native population may still rise in revolt if the opportunity arises.
NIK
A side query. Most so-called colonies were in fact settlements within existing cities. I knew this of the Greek colonies, but recently did some research in this area and was very surprised to find it was also true of the Romans. Is this how you handle them or will they be 'virgin soil'. More on-topic, will there be differences between the readiness to hellenize/Romanize of different areas? There are big differences between say Asia Minor, Syria, Africa once conquered on the one hand and Spain, Judaea, Persia on the other.
QUOTE
Discussion here applies to the Royal player's not the Romans and Carthaginians.
But why should conquest build loyalty? Yes - it results in a well-trained and loyal
army (though to its general, who is not necesarrily the King), but it certainly won't build the loyalty of the subjects of the empire. Quite on the contrary, they are likely to be footing the bill (war-making is expensive), and are unlikely to be very pleased about that.
NIK
I'm not sure this is true. Surely the subjects of the successor empires were made more loyal by successful campaigns against neighbouring marauding barbarians and more civilized neighbours who could be plundered. And while warmaking was expensive to the subjects, it was rarely as expensive as being governed by the Romans

. There is nothing to compare with the initial popularity of Mithridates VI's campaigns or the long Spanish resistance or Spartacus' revolt or the Pirates popularity in the Successor kingdom histories. Resistance to Rome would probably have been loyalty-building but for the fact they usually won militarily!

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And who is to say that this wouldn't have been the smartest course of action, in terms of securing the longevity of the Seleucid line?

Not that I would avocate it - it is basic human nature to want to hold on to what one has, and fight to expand.
NIK
Yes, good points both.
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I agree that they would have ended up being assimilated ("Resistance is futile!"), but would that have been a particularly terrible thing for Carthage? Macedon might eventually have ended up like Pergamon, Bithynia, or Egypt, but in "game terms", I'd class all of those states as being quite successful historically (except that Egypt was weakened horribly by internecine fighting and feeble rulers).
NIK
I think you again underestimate the degree to which Roman republican rule outside Italy was usually just legalized looting. So it was a particularly terrible thing. This was particularly for the lower and middle classes, but increasingly so for every native. And the Romans frequently enslaved all their captives or totally depopulated areas. Liguria, Epeiros, Karthage, Korinth etc etc
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Again, note that I'm not talking of forcing the player into playing any particular way or from not being as aggressive as he wants. He'll just have to cope with the "realities" of the game: war is damnably expensive, people (particularly newly conquored ones) are prone to revolting, and succession problems are the downside of total power.
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NIK
YES!

, this is what I am hoping for and expecting! So stop reading this and get back to work on it!
