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May 20, 2012, 02:14:58 PM
 

Author Topic: Ideas & bugs  (Read 5823 times)

Zhentar

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Re: Ideas & bugs
« Reply #140 on: November 11, 2011, 06:19:38 AM »
After trying out the free version on the Amazon Appstore for the past few days and loving it, I bought the Gold edition from the Android Market today. I have a few bugs to report, though. In case it's relevant for any of the issues, I've been playing on an Android 3.2 Tablet.

  • The Master Sailor skill claims it provides "+40% on skill checks that require cunning, such as sneaking and smuggling". One or two of the other high level sailing skills make similar claims
  • The Menu soft-button went away when I updated, so now I can't do menu button things. Fortunately, I'm playing true pirate mode now so I don't need it to save.
  • The cargo screen buttons went all weird when I updated. Now, the text color changes from white to black instead of the background. And "take", "dump", and "buy" are all split into two lines of text (but not sell)
  • "Attacking a Port" documentation - the description for a Surprise Attack is cut off right before it says what a surprise attack actually does.
  • (I haven't tried this since updating, so sorry if it's already been fixed) Using a Flank Attack when attacking a port... you give up a third of your men for the flank attack, and they don't rejoin you when the attack goes off. Which means you're giving up a third of your forces for the chance for the remaining two thirds to fight as if you hadn't given any up in the first place. If that's not a bug, flank attacks suck.

As general tablet usage feedback, this probably isn't a surprise, but not all of your graphics look particularly awesome scaled up to 1280x800, and it doesn't make particularly great usage of screen real estate. Can't put it on my phone though, or I'd probably end up fired  ;D

Zhentar

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Re: Ideas & bugs
« Reply #141 on: November 12, 2011, 10:03:48 PM »
Another bug to report. If a defending ship manages to cut the grapples the same round you get them down to one crew member, his morale will be steeled and you might have to kill him 40 or 50 times before he finally submits.

Also, a small issue with the governor socialization quest - the task in your status doesn't say where you're supposed to go (nor are you reminded when the governor bugs you) so if you forget where it is, you're screwed.

MicaByte

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Re: Ideas & bugs
« Reply #142 on: November 15, 2011, 02:17:02 AM »
Another bug to report. If a defending ship manages to cut the grapples the same round you get them down to one crew member, his morale will be steeled and you might have to kill him 40 or 50 times before he finally submits.

Sounds weird. Will check what is going on there.

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Also, a small issue with the governor socialization quest - the task in your status doesn't say where you're supposed to go (nor are you reminded when the governor bugs you) so if you forget where it is, you're screwed.

Should be fixed now. Or do you mean during the discussion? Hmm..

MicaByte

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Re: Ideas & bugs
« Reply #143 on: November 15, 2011, 02:29:00 AM »
The Master Sailor skill claims it provides "+40% on skill checks that require cunning, such as sneaking and smuggling". One or two of the other high level sailing skills make similar claims

Typos and missing text should be fixed in the latest version.

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The Menu soft-button went away when I updated, so now I can't do menu button things. Fortunately, I'm playing true pirate mode now so I don't need it to save.

Hmm.. weird. Not sure how an app update can affect something which should be controlled by your Android OS.

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The cargo screen buttons went all weird when I updated. Now, the text color changes from white to black instead of the background. And "take", "dump", and "buy" are all split into two lines of text (but not sell)

Let me know if this is still a problem with the latest update.

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Using a Flank Attack when attacking a port... you give up a third of your men for the flank attack, and they don't rejoin you when the attack goes off. Which means you're giving up a third of your forces for the chance for the remaining two thirds to fight as if you hadn't given any up in the first place. If that's not a bug, flank attacks suck.

Bug. Should be fixed now.

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As general tablet usage feedback, this probably isn't a surprise, but not all of your graphics look particularly awesome scaled up to 1280x800, and it doesn't make particularly great usage of screen real estate.

Really a two-fold problem - one is that P&T is backward compatible to version 1.5 of Android, which requires a lot of jumping through hoops to make screen compatibility work for all sizes. At some point, I will probably have to drop compatibility with this version, but not quite yet.

The second is that I actually don't have a tablet myself, which makes it hard to design a good interface. I'm strongly considering getting a Transformer Prime when that comes out, though. When that happens, I hope to spend some time to make the interface more worthwhile for tablets.

seaman_stained

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Re: Ideas & bugs
« Reply #144 on: November 15, 2011, 07:34:32 PM »
Would it be possible to attack a ship with a new governor going to that port, when boarded or when the ship surrenders, the pirate will gain a lot more money through ransom but their reputation will be greatly reduced.

Zhentar

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Re: Ideas & bugs
« Reply #145 on: November 15, 2011, 10:20:55 PM »

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The Menu soft-button went away when I updated, so now I can't do menu button things. Fortunately, I'm playing true pirate mode now so I don't need it to save.

Hmm.. weird. Not sure how an app update can affect something which should be controlled by your Android OS.


If you set the targetSdkVersion to 11 or higher, it will suppress the menu softbutton, relying on the ActionBar to present the menu items instead.

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The cargo screen buttons went all weird when I updated. Now, the text color changes from white to black instead of the background. And "take", "dump", and "buy" are all split into two lines of text (but not sell)

Let me know if this is still a problem with the latest update.

It is still a problem.

MicaByte

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Re: Ideas & bugs
« Reply #146 on: November 15, 2011, 10:57:23 PM »
If you set the targetSdkVersion to 11 or higher, it will suppress the menu softbutton, relying on the ActionBar to present the menu items instead.

Hmm.. but as I understand it, you should still be able to access the menu from the ActionBar, the so-called "overflow menu". Don't you get that?

Hmm... will have to see if I can replicate these problems using the emulator somehow, as I don't have any devices that run OS>2.3, and it will be at least a month - if not longer - before we see the Galaxy Nexus or Transformer Prime over here.  :(

Zhentar

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Re: Ideas & bugs
« Reply #147 on: November 16, 2011, 06:56:23 AM »
Nope, no ActionBar in sight.

MicaByte

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Re: Ideas & bugs
« Reply #148 on: December 01, 2011, 08:31:13 PM »
This thread has become increasingly long, and I am pretty sure that I have overlooked a lot of stuff that has come up here. In order to try and get a better overview, I have created two new stickied thread, and made one for bug reports and the other for requests/wish lists.

Please post in one of those thread instead of this one in future (you can of course still also start new threads if you prefer).