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Author Topic: Ideas & bugs  (Read 5823 times)

soccer

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Ideas & bugs
« on: September 09, 2010, 01:19:19 AM »
I've been jotting down my thoughts while playing, this is my way of giving back for the free game. I hope this is helpful. If not, please disregard, I'm not trying to give you work, just help :)

First, what a great game!

Second, a couple bugs I noticed in the latest version:

- On the seize ship page, the ship mods for the captured ship shows the mods for my ship, and on my ship shows the mods for the captured ship

- In the high scores, under "True Pirate" (the only one I've played) the scores all  show "0" and Reputation "null" on all the games I've played. All were on Swashbuckler level.

- Sometimes chasers fire at a friendly ship I "Distance" and don't want to engage. Although it doesn't seem to register in the game that I've fired on a friendly ship - I don't lose respect or my letter of marque or anything. (This happened in the previous version too, not just this one)

- There's a typo on the tavern screen, "were your men are sitting" Should be "where"

- Not exactly a bug, but in the latest version, notifications seem to go much faster than before. Sometimes I miss them.


Thoughts and ideas:

   Improvements:

- Ship improvements seem to be harder to come by in this version. Is it just my imagination? Or because time passes slower so there are more turns between available improvements?

-  I'd really love if there was a way to choose which improvements I could add. Sometimes I can't afford an improvement that's available, and then I don't see it available for a long time, if at all.

- I'd  like to be able to take the improvements of a captured ship for my own. Some improvements may not be compatible between ships, like cotton sails, but could be sold

- Since we can capture cannons to replace our own, would it be possible to capture cannons as loot to sell?

- To add realism and a bit of game balance, perhaps improvements and a lot of cargo could affect the weight and therefore speed and maneuverability of our ship?


 Food:

- Fully aware that you've taken many pains to explain to us the necessity of feeding our crew, and built in notifications about food and all, after some experimentation, I never feed my crew, and they're always very happy (10). I understand that capturing ships (which I do a lot of) adds to moral, but I thought I'd let you know.


 Gameplay:

- Enemy ships seem to surrender whenever cannon, rigging, or sails are destroyed. I'd think if only the cannon are destroyed, they might still try to get away or board. And if rigging or sails are destroyed, they'd still try to board or resist a boarding (which would need to happen to loot the ship). Seems odd that a big ship with 200 surviving crew surrenders to my sloop with 50 surviving crew.

- To balance things out and perhaps give people a real challenge, perhaps allow the ai ship captains to have ratings of over 10 for various skills? If so, perhaps warn the players, ie, "watching the way this captain pilots the ship, you can see he's very skilled at sailing."


 Ideas:

- How about an option of talking with the captain of a captured ship, perhaps getting rumors?

- How about making "Ramming" a battle option? It would damage your own ship (and possibly sink it), but possibly sink theirs. Possibly a last resort option?

- Do pirates find romance? What about a parrot? Perhaps in taverns or on another ship?

- How about a "Bust" on the bow as a ship improvement for good luck? In game effects could be +1 in battle or searching or something.

- What if my actions affected the game? Like there are rumors of pirate activity in places where I've captured ships, and warships are sent to the area?

- Speaking of warships, what if you could capture a warship captain for ransom?

- Could we earn extra recognition or money for capturing or sinking a warship of an enemy nation? Perhaps paid by a governor upon returning to port?

   - This would open up another available career path as a privateer fighting on behalf of the nation. I suppose this can be done now, but it offers no financial rewards (warships never have loot other than food that I've seen) and would need to be financed by trading and/or pirating.


Interface:

- Fully aware that you can't please everyone, I preferred the previous interface with the "Leave" buttons rather than needing to press the "back" button on the phone.


Question about how the game works:

- During battle, which rigging rating is used, the current one (possibly lower from battle damage) or the full rating?

- Just out of curiosity, can the treasure gallion only be found outside the port it leaves from, or can it be found as it makes its way across the map?


- On a humorous note, I lost a battle with a privateer, and he let my one surviving crew member (me?) go. My one crew member sailed the large frigate back to port all by himself in very high spirits (10). There were no crew members to be found at that port, so my crew member (still very happy) sailed the large frigate to another port to find a crew. Should there be a minimum crew for sailing various ships? Perhaps that would be too complicated. Anyway, I found it funny picturing my happy captain on the bridge, alone on the ship.


Those are my thoughts. Hopefully you find them helpful. Thanks again for a great game!
Greg

Zuul

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Re: Ideas & bugs
« Reply #1 on: September 09, 2010, 09:51:59 AM »
I've been jotting down my thoughts while playing, this is my way of giving back for the free game. I hope this is helpful. If not, please disregard, I'm not trying to give you work, just help :)
Welcome to this forum. We don't mind activity here at all, and we love feedback on the game. We have a good task list (see first thread), so Strategy can choose what to add and when. So feature suggestions are always welcome.

- On the seize ship page, the ship mods for the captured ship shows the mods for my ship, and on my ship shows the mods for the captured ship
Good find (along with intx that also reported this).

- In the high scores, under "True Pirate" (the only one I've played) the scores all  show "0" and Reputation "null" on all the games I've played. All were on Swashbuckler level.
Good report, we will add it to the task list.

- Sometimes chasers fire at a friendly ship I "Distance" and don't want to engage. Although it doesn't seem to register in the game that I've fired on a friendly ship - I don't lose respect or my letter of marque or anything. (This happened in the previous version too, not just this one)
I have seen this too. Thought it was fixed as Strategy closed that ticket.

- There's a typo on the tavern screen, "were your men are sitting" Should be "where"
Thanks. We want to find all typos and correct them.

- Not exactly a bug, but in the latest version, notifications seem to go much faster than before. Sometimes I miss them.
In future all notifications will be stored in the log.

- Ship improvements seem to be harder to come by in this version. Is it just my imagination? Or because time passes slower so there are more turns between available improvements?
Will add this issue to task list.

-  I'd really love if there was a way to choose which improvements I could add. Sometimes I can't afford an improvement that's available, and then I don't see it available for a long time, if at all.
A choice of improvements will be added. Please check the features that will be added in the task list.

- I'd  like to be able to take the improvements of a captured ship for my own. Some improvements may not be compatible between ships, like cotton sails, but could be sold
Well, if having that features, but not be able to tug the ship for selling, would be a bit strange?

- Since we can capture cannons to replace our own, would it be possible to capture cannons as loot to sell?
Yes I also think cannons should be a "cargo".

- To add realism and a bit of game balance, perhaps improvements and a lot of cargo could affect the weight and therefore speed and maneuverability of our ship?
I would like that too. But including changing the way you store things on your ship. All things like men, cannons& such should take up space and weight.

- Fully aware that you've taken many pains to explain to us the necessity of feeding our crew, and built in notifications about food and all, after some experimentation, I never feed my crew, and they're always very happy (10). I understand that capturing ships (which I do a lot of) adds to moral, but I thought I'd let you know.
Looks like a bug I have not tested.

- Enemy ships seem to surrender whenever cannon, rigging, or sails are destroyed. I'd think if only the cannon are destroyed, they might still try to get away or board. And if rigging or sails are destroyed, they'd still try to board or resist a boarding (which would need to happen to loot the ship). Seems odd that a big ship with 200 surviving crew surrenders to my sloop with 50 surviving crew.
I concur.

- To balance things out and perhaps give people a real challenge, perhaps allow the ai ship captains to have ratings of over 10 for various skills? If so, perhaps warn the players, ie, "watching the way this captain pilots the ship, you can see he's very skilled at sailing."
An "impossible" difficulty sounds nice.

- How about an option of talking with the captain of a captured ship, perhaps getting rumors?
A similar thing is already in the do to list.

- How about making "Ramming" a battle option? It would damage your own ship (and possibly sink it), but possibly sink theirs. Possibly a last resort option?
Good Idea, but I don't think Strategy want more options that makes the game "complex".

- Do pirates find romance? What about a parrot? Perhaps in taverns or on another ship?
Falling in love with a Parrot? Nice idea :p.

- How about a "Bust" on the bow as a ship improvement for good luck? In game effects could be +1 in battle or searching or something.
Helping morale maybe?

- What if my actions affected the game? Like there are rumors of pirate activity in places where I've captured ships, and warships are sent to the area?
That would be nice :).

- Speaking of warships, what if you could capture a warship captain for ransom?
Good idea.

- Could we earn extra recognition or money for capturing or sinking a warship of an enemy nation? Perhaps paid by a governor upon returning to port?
I think so too.

  - This would open up another available career path as a privateer fighting on behalf of the nation. I suppose this can be done now, but it offers no financial rewards (warships never have loot other than food that I've seen) and would need to be financed by trading and/or pirating.
Yea.

- Fully aware that you can't please everyone, I preferred the previous interface with the "Leave" buttons rather than needing to press the "back" button on the phone.
I like this new way much more as it fits better to how Android works. Few other appps has a back button in the app.

- During battle, which rigging rating is used, the current one (possibly lower from battle damage) or the full rating?

- Just out of curiosity, can the treasure gallion only be found outside the port it leaves from, or can it be found as it makes its way across the map?
Well Strategy?

- On a humorous note, I lost a battle with a privateer, and he let my one surviving crew member (me?) go. My one crew member sailed the large frigate back to port all by himself in very high spirits (10). There were no crew members to be found at that port, so my crew member (still very happy) sailed the large frigate to another port to find a crew. Should there be a minimum crew for sailing various ships? Perhaps that would be too complicated. Anyway, I found it funny picturing my happy captain on the bridge, alone on the ship.
Heh fun but strange. Should be fixed.

Those are my thoughts. Hopefully you find them helpful. Thanks again for a great game!
Greg
Thanks again for the report. Looking forward more feedback.
« Last Edit: September 09, 2010, 09:53:43 AM by Zuul »

MicaByte

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Re: Ideas & bugs
« Reply #2 on: September 09, 2010, 07:30:56 PM »
I hope this is helpful. If not, please disregard, I'm not trying to give you work, just help :)

I love helpful. The work part... well, that is just a side effect. Don't worry about it.  Thanks for all the bug reports. ;)

Quote
- Ship improvements seem to be harder to come by in this version. Is it just my imagination? Or because time passes slower so there are more turns between available improvements?

I don't think I've made any changes in the algorithm, but if you are visiting the same port repeatedly, you might find that there is more time between "refreshes" of the port's improvements (I think it was 3 turns before - now its around 45 days, which could easily be 5+ turns).

Quote
-  I'd really love if there was a way to choose which improvements I could add. Sometimes I can't afford an improvement that's available, and then I don't see it available for a long time, if at all.

There are two parts of the interface that I still need to improve significantly: the battle view and the shipyard. Two of the things that I want to implement in the shipyard are ship choices and improvement choices.

Quote
- To add realism and a bit of game balance, perhaps improvements and a lot of cargo could affect the weight and therefore speed and maneuverability of our ship?

Interesting idea. Will consider this for a future update.

Quote
- Fully aware that you've taken many pains to explain to us the necessity of feeding our crew, and built in notifications about food and all, after some experimentation, I never feed my crew, and they're always very happy (10). I understand that capturing ships (which I do a lot of) adds to moral, but I thought I'd let you know.

Hmm, that's not quite how it is supposed to work. Will look into this...

Quote
- How about an option of talking with the captain of a captured ship, perhaps getting rumors?

Interrogations will be added in future. This will be a crucial support for the Port attack option.

Quote
- Do pirates find romance? What about a parrot? Perhaps in taverns or on another ship?

Yes. Maybe. All in due time...

Quote
- Could we earn extra recognition or money for capturing or sinking a warship of an enemy nation? Perhaps paid by a governor upon returning to port?

You earn double rank for capturing/sinking warships. Added this to the documentation. There is also an entire framework around port attacks, blockades, and governor missions that will support this element of the game.

Quote
- Fully aware that you can't please everyone, I preferred the previous interface with the "Leave" buttons rather than needing to press the "back" button on the phone.

Using the back button is supposed to be the "Android way" according to Google. Hopefully the new interface will feel natural after a little while.

Quote
- During battle, which rigging rating is used, the current one (possibly lower from battle damage) or the full rating?

Current rigging.

Quote
- Just out of curiosity, can the treasure gallion only be found outside the port it leaves from, or can it be found as it makes its way across the map?

For now, only the port it leaves.

Quote
- On a humorous note, I lost a battle with a privateer, and he let my one surviving crew member (me?) go. My one crew member sailed the large frigate back to port all by himself in very high spirits (10). There were no crew members to be found at that port, so my crew member (still very happy) sailed the large frigate to another port to find a crew. Should there be a minimum crew for sailing various ships? Perhaps that would be too complicated. Anyway, I found it funny picturing my happy captain on the bridge, alone on the ship.

ROFL.  ;D

I think that this will simply remain a feature for now; I wouldn't want to force game end because you lacked crew to sail your ship. Crew numbers do affect the ability to use cannons (though: note to self, not chasers).

Scurv

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Re: Ideas & bugs
« Reply #3 on: September 10, 2010, 03:33:12 AM »
First of all I absolutely love the game. I can't get enough of it. My wife keeps getting mad at me because I keep stealing her Droid to play...  ;D

Maybe this is a bug but I'm not sure: On some of the ships I've captured, mainly the smugglers, they have cargo unavailable to plunder. Like they have 13/20 cargo but only 9 avaiable on the cargo screen. Then you back up and they show 4/20 still and I have pleanty of cargo space available, but it won't let me get the other 4 cargo... any thought on this?

MicaByte

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Re: Ideas & bugs
« Reply #4 on: September 12, 2010, 11:57:14 AM »
Maybe this is a bug but I'm not sure: On some of the ships I've captured, mainly the smugglers, they have cargo unavailable to plunder. Like they have 13/20 cargo but only 9 avaiable on the cargo screen. Then you back up and they show 4/20 still and I have pleanty of cargo space available, but it won't let me get the other 4 cargo... any thought on this?

Sounds like a bug. Noted.

Scurv

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Re: Ideas & bugs
« Reply #5 on: September 12, 2010, 08:31:56 PM »
I noticed today that when I was smuggling some crates that I didn't lose them when I was plundered by pirates. Maybe the samething.

Also, my fencing was a 9 and I had a large frigate with corranados and extra hammocks giving me 375/375 crew and boarded a ship with 40/80 crew. In two moves I was down to 1/375 and they still had 40/80 and I danced the gallows. Maybe a bug maybe my bad luck.

That was the first time I saw it happen. It has happened one other time but I backed out of the fight just in time and sailed away with 1/375 licking my wounds.

MicaByte

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Re: Ideas & bugs
« Reply #6 on: September 12, 2010, 08:53:22 PM »
Also, my fencing was a 9 and I had a large frigate with corranados and extra hammocks giving me 375/375 crew and boarded a ship with 40/80 crew. In two moves I was down to 1/375 and they still had 40/80 and I danced the gallows. Maybe a bug maybe my bad luck.

No, that sounds like a bug. I will take a look at that.

MicaByte

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Re: Ideas & bugs
« Reply #7 on: September 12, 2010, 09:04:09 PM »
- In the high scores, under "True Pirate" (the only one I've played) the scores all  show "0" and Reputation "null" on all the games I've played. All were on Swashbuckler level.

It works for me. Are these your old high scores? I suspect you will have to clear them - I may have messed up the transition to the new score system even though it worked correctly in testing.  :(

Scurv

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Re: Ideas & bugs
« Reply #8 on: September 13, 2010, 04:43:56 AM »
I did get my score but I got a null for my rep on the only game I have finished sence the upgrade.

MicaByte

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Re: Ideas & bugs
« Reply #9 on: September 13, 2010, 06:32:16 PM »
I did get my score but I got a null for my rep on the only game I have finished sence the upgrade.

Found and fixed the bug now. Thanks.

Also figured out your bug, scurv. It's a variant of a bug that I fixed in 1.1.7... ouch, and was caused by the carronades.

Now I just need to figure out this "phantom cargo" thing. ??? I've actually encountered this myself now, but I have been unable to meet any of these after I put debug hooks into the code that would allow me to diagnose the problem.


soccer

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Re: Ideas & bugs
« Reply #10 on: September 13, 2010, 07:01:16 PM »
Quote
I love helpful. The work part... well, that is just a side effect. Don't worry about it.  Thanks for all the bug reports. ;)

Consider it my thanks for a great game :)

Quote
You earn double rank for capturing/sinking warships. Added this to the documentation. There is also an entire framework around port attacks, blockades, and governor missions that will support this element of the game.

Ah, I didn't know that!

Quote
- During battle, which rigging rating is used, the current one (possibly lower from battle damage) or the full rating?
Quote
Current rigging
.

Interesting, I asked because sometimes a ship with a current rigging of 1 or 2 manages to escape my sloop with 18 rigging. I guess they just get lucky?


soccer

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Re: Ideas & bugs
« Reply #11 on: September 13, 2010, 07:07:20 PM »
Hey Zuul,
Thanks for the thorough reply.

- I'd  like to be able to take the improvements of a captured ship for my own. Some improvements may not be compatible between ships, like cotton sails, but could be sold
Quote
Well, if having that features, but not be able to tug the ship for selling, would be a bit strange?
Hmmm, well, I suppose it would be for something like reinforced hull, but I can see pirates dragging away chasers or carronades or grapples and things like that

- Do pirates find romance? What about a parrot? Perhaps in taverns or on another ship?
Quote
Falling in love with a Parrot? Nice idea :p.
Yes! I'm so glad we understand each other!

MicaByte

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Re: Ideas & bugs
« Reply #12 on: September 13, 2010, 08:16:23 PM »
Maybe this is a bug but I'm not sure: On some of the ships I've captured, mainly the smugglers, they have cargo unavailable to plunder. Like they have 13/20 cargo but only 9 avaiable on the cargo screen. Then you back up and they show 4/20 still and I have pleanty of cargo space available, but it won't let me get the other 4 cargo... any thought on this?

Hah - fixed this. It was related to the mission you were on - when I calculated cargo size, I was including the mission requirement for cargo regardless of whether the ship I was calculating on was your own or the non-player ship. Embarrasing.  :P

MicaByte

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Re: Ideas & bugs
« Reply #13 on: September 13, 2010, 08:18:45 PM »
Interesting, I asked because sometimes a ship with a current rigging of 1 or 2 manages to escape my sloop with 18 rigging. I guess they just get lucky?

The system is a fairly simple hit-dice based one, in this case it would be something like 1 dice against 4-5 dice, so it is definitely possible - especially if their captain has a good Sailing rating (which increases his ability at maneuvers). So as long as it doesn't happen regularly, it's probably just their good luck.

Scurv

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Re: Ideas & bugs
« Reply #14 on: September 14, 2010, 09:04:24 PM »
thanks for the fixes

mmdtraveler

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Re: Ideas & bugs
« Reply #15 on: September 23, 2010, 07:56:58 PM »
heres a few  suggestions

to make it worthwhile stashing away treasure how about "a free life" so to speak or "battle redo" for when I get I disagree kicked, after amassing say 15,000 in treasure or something like that. for that matter some other sort of bonuses for stashing it away.

Also  I dont know about historical accuracy but how about being able to sail to Africa and possibly to further down coast around Cape Horn this would also help make the whole lifeline of game longer. say 3-6 months to get to africa or something they traded slaves back then I believe. though that might offend some people if ya added slave trade.

Im a sailor myself and have been caught in a few storms unepectedly 1 time gail was so strong my rigging broke and lost my mast. and hurricanes happened back then as well. What about adding "hurricane disater" to a port that could be rplenished for profit or running into storm at sea and unepectedly losing rigging or cargo. On that matter I recently got into battle and duked it out till both ships lost all sails and rigging, he ended up surredering but how did I get back to port?? maybee if one loses all sails &rigging but survives I should be adrift till I pay or barter with another ship to take me back to port.


how about if u survive a mutiny or loses one for that matter yo walk the plank!, lol

mmdtraveler

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Re: Ideas & bugs
« Reply #16 on: September 23, 2010, 08:42:49 PM »
would be nice. when I got to port and see about ship improvement which seem to change which port has what and somtimes same improvement is available at 2 ports at once. I cant always remember whats available where. once you find one at port but cant afford it it wouls be nice to be able to see whats where in ship log or somethin. Also possibly what ship is available at ports as well.

When buying rumors  a few times the guy walks off with my $ and cons me, Thats Slick!! How about Baroom Brawls/ fights  or something as well. when you get around to adding specialist Im assuming they'll be  available after comquering a warship or privateer maybee they could be aquired in tavern as well somehow either puchased, recruited or won in a fight or gambling in tavern. how about gambling of some sortin tavern for that matter??? or brothel for my men??? buying brothel women ,though costly could boost morale more than 1 point! lol

maybee a few more options of some kind or mini-adventure in port would be cool

how about when searching for ships maybee stumble across uncharted islands and discover another pirates stash or something to that effect, like buried stash of weapons

soccer

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Re: Ideas & bugs
« Reply #17 on: September 25, 2010, 06:40:50 AM »
The system is a fairly simple hit-dice based one, in this case it would be something like 1 dice against 4-5 dice, so it is definitely possible - especially if their captain has a good Sailing rating (which increases his ability at maneuvers). So as long as it doesn't happen regularly, it's probably just their good luck.

Got it. Thanks.

MicaByte

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Re: Ideas & bugs
« Reply #18 on: September 25, 2010, 04:14:09 PM »
to make it worthwhile stashing away treasure how about "a free life" so to speak or "battle redo" for when I get I disagree kicked, after amassing say 15,000 in treasure or something like that. for that matter some other sort of bonuses for stashing it away.

Still considering a good way to handle that. The main issue is the different treasure percentages for the levels - there is quite a large difference between how much gold you have stashed away on the highest to the lowest level.

I'm currently thinking it could be used to determine the player's credit limit when I implement loans.

Quote
Also  I dont know about historical accuracy but how about being able to sail to Africa and possibly to further down coast around Cape Horn this would also help make the whole lifeline of game longer. say 3-6 months to get to africa or something they traded slaves back then I believe. though that might offend some people if ya added slave trade.

Additional maps are a possibility I will look into eventually. Slave traders were very active in this period in the Caribbean and many pirate crews included numbers of runaway slaves. At least one of the major storylines will touch on the subject, but the treatment of slavery in the game is generally very light-handed.

Storms are coming to the game.

After a battle, your crew will jury rig your sails and rigging if they are smashed up (they should be restored to a rating of 1 after the battle).

would be nice. when I got to port and see about ship improvement which seem to change which port has what and somtimes same improvement is available at 2 ports at once. I cant always remember whats available where. once you find one at port but cant afford it it wouls be nice to be able to see whats where in ship log or somethin. Also possibly what ship is available at ports as well.

Availability of goods, ships, etc. in ports are generated randomly when you enter (the exception being that if you return to the same port within a short period, you will see the same goods). The shipyard will eventually be extended to have a wider selection of improvements (and ships).

Specialists will be available many places, but particularly in connection with immigration ships.

Your suggestions for the tavern are already on the drawing board. The number of mini-adventures to be added are only limited by imagination and the time it takes to write them (and implementing suitable punishments/rewards). There is a lot more to come in that respect.

Thanks for the suggestions.

mmdtraveler

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Re: Ideas & bugs
« Reply #19 on: September 29, 2010, 06:04:49 PM »
just a thought I believe coffee and tobbaco where heavily traded then as welll