Version 1.2.0 is now out (
changelist here).
This version contains huge under-the-hood changes to the game code; essentially a complete restructuring of the code for the game interface. These are changes that were required to make the game conform better to the Android framework; I am hoping that this will solve the
mysterious "game resets" that some players have been seeing (ConstantOdds, I would very much appreciate it if you let me know if you still see this).
Obviously, such huge changes will result in new bugs, so I expect I'll need to do some quick fixes over the next few days if any game breaking or serious force close issues turn up.
Also, the game has support for landscape mode, though this still requires some improvements. Let me know if you encounter any obvious problems with that.
The job/quest/story interface is also implemented now. So far, I've only included two "stories" - one is a simple merchant job, while the other is a new implementation of the whole mutiny system. Once I am confident that the new module works, I will start adding new storylines and jobs to the game.
Pirates no longer sink your ship (unless it happens through combat).
Treasure galleons have been boosted and now always contain a sizable number of gems.
And as usual a bunch of minor bug fixes and changes.