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May 20, 2012, 02:09:18 PM
 

Author Topic: Version 1.2.0  (Read 333 times)

MicaByte

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Version 1.2.0
« on: July 04, 2010, 09:26:41 PM »
Version 1.2.0 is now out (changelist here).

This version contains huge under-the-hood changes to the game code; essentially a complete restructuring of the code for the game interface. These are changes that were required to make the game conform better to the Android framework; I am hoping that this will solve the mysterious "game resets" that some players have been seeing (ConstantOdds, I would very much appreciate it if you let me know if you still see this).

Obviously, such huge changes will result in new bugs, so I expect I'll need to do some quick fixes over the next few days if any game breaking or serious force close issues turn up.

Also, the game has support for landscape mode, though this still requires some improvements. Let me know if you encounter any obvious problems with that.

The job/quest/story interface is also implemented now. So far, I've only included two "stories" - one is a simple merchant job, while the other is a new implementation of the whole mutiny system. Once I am confident that the new module works, I will start adding new storylines and jobs to the game.

Pirates no longer sink your ship (unless it happens through combat).

Treasure galleons have been boosted and now always contain a sizable number of gems.

And as usual a bunch of minor bug fixes and changes.

« Last Edit: July 04, 2010, 11:05:11 PM by Strategy »

MicaByte

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Re: Version 1.2.0
« Reply #1 on: July 05, 2010, 08:32:58 PM »
Have already identified and fixed some bugs in 1.2.0. Assuming no further stuff turns up to delay release, expect a new version tomorrow.

RobRendell

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Re: Version 1.2.0
« Reply #2 on: July 06, 2010, 12:16:44 AM »
Assuming no further stuff turns up to delay release, expect a new version tomorrow.
Wooo!

RobRendell

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Re: Version 1.2.0
« Reply #3 on: July 06, 2010, 07:23:49 AM »
Possible bug: I took a (the?) fedex assignment to transport unspecified goods from Port Royale to Curicao.  The merchant said it would take up 8 cargo space, but there was no apparent increase in my carried cargo or reduction of my cargo capacity.  The Cargo status screen made no mention of it, either.  I didn't think until after I delivered the goods to try to fill up my hold to see if the 8 cargo space was being invisibly reserved.

I had plenty of space at the time I got the assignment.

RobRendell

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Re: Version 1.2.0
« Reply #4 on: July 06, 2010, 02:25:58 PM »
 I've confirmed that the space isn't taken up by the quest.

Also, the FAQ says the latest version is 1.1.7, my current version is 1.2, I should upgrade.

(Brief History of Rome has the same issue with it's FAQ, what it believes is the current version hasn't been updated on the website.)

MicaByte

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Re: Version 1.2.0
« Reply #5 on: July 06, 2010, 09:53:28 PM »
Was already aware of that problem (bug), but thanks for reminding me. 

Thought I had updated the faqs, but apparently not.

A bit surprised that more errors haven't turned up. I guess it paid off to take the extra week just doing bug-hunting (the changes in the code for 1.2.0 were pretty massive, even if it may not be directly visible in the game. I really feared seeing a lot more problems). :)