Background
 
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 20, 2012, 02:03:00 PM
 

Author Topic: Enhancement Requests  (Read 1633 times)

Cantora

  • Quaestor
  • **
  • Posts: 31
Re: Enhancement Requests
« Reply #20 on: October 24, 2010, 12:34:31 AM »
A couple of things...

1. Real privateers would increase their wealth and fame by capturing enemy ships and adding them to their fleet or selling them....
??

 2. I can disable any ship in the game with a Brig + extended gun deck + chain shot. The game (even at hardest level) is a walk in the park with chainshot the way it is + the strength of masts, sails, etc. Maybe increasing the strength of masts, etc, to make it so capturing/sinking ships is not as easy (At least at the harder levels)?

MicaByte

  • Designer/Developer
  • Imperator
  • Praetor
  • *****
  • Posts: 939
    • micabyte.com
Re: Enhancement Requests
« Reply #21 on: October 25, 2010, 10:46:55 PM »
1. Historically, many pirates often let their victims go - it was good "business" (in the sense that mercy usually resulted in easier captures). Since Pirate society was essentially egalitarian (the Captain was mostly "first among equals" - not commander in chief), maintaining a fleet was also problematic. Even the greatest pirate chiefs (Morgan, for instance), could only control "their" fleets if there was prospect of loot. Trying to model the reality of this might be interesting, but probably would not be very fun in a mobile game.

The real reason why this has not been included, though, is game balance. Allowing players to have fleets would tip the scales heavily in favor of piracy over trading, and there is also the question of how this would fit into the game mechanics. This is a frequently requested feature, though, so I won't say I definitely won't do it - it's just not a priority at this time.

2. I will eventually be looking at ways to make the higher levels more challenging. One of the way's that I plan to do this is to add more challenges at the higher levels (dedicated pirate hunters, famous pirates, etc). I'll tune the combat variables too, if this seems called for.
« Last Edit: October 26, 2010, 01:17:02 PM by Strategy »

Cantora

  • Quaestor
  • **
  • Posts: 31
Re: Enhancement Requests
« Reply #22 on: October 26, 2010, 10:45:41 AM »
- makes perfect sense re: why not having so many ships - though having the ability to sell them might be good? It can be pretty frustrating when you spend a billion trillion dubloons on upgrades then change over to a new ship and start again...although i suppose that makes it more a challenge. hmm.

And the upgrades for the future on harder level sounds great. can't wait to get the full version of the game ;)