More game options, like double time (in addition to infinite time), double event time (rumors stay longer), double amount of active rumors.
The problem with adding completely configurable game modes is that it becomes impossible to score the game consistently - which I need to be able to do, if the on-line leaderboard system that I plan to implement is to make sense. I'll consider it; I am not against allowing players to tune the game experience to their wishes.
Well you could have a modifier to the score for each option. Like in this game - Desktop TD Pro - sandbox mode.
http://www.handdrawngames.com/DesktopTD/Game.aspIs this on the main game map?
I think it was only on the map yes.
Yes - this can happen if you "damage" the opponents cargo before capturing them.
Does this mean you wont "fix" this?
Not sure that this would make sense within the game context of 1650-1700. If I were to do something like this, I think I would be more inclined to allow the player to gain "unique" ships by completing some quest or missions, instead.
Yes nice with unique ships. I have thought in those lines too.
But maybe in future expand the time era. So you can set when you want to begin the game (eg 1625-1775).
*Zoom in/out map by pinching.
It's not a top priority right now, since most users are still on old Android OS version that do not support multi-touch. Once the demographics shift, I will definitely look more into this.
Well, as in the browser, use double tap for those that don't have multi-touch.
New Feture suggestions:
More events like:
*Storm - Damaging your ship, could move the ship in random way.
*Calm Winds - Delaying movement.
*Fire - Either in combat or by accident. Damages your ship.
*Explosion - Like fire event.
*Scurvy - Killing of some of your crew.
*Leak - Emergency repairs (delay), damages hull.
*Lost - Cloudy, delays your trip. Could move the ship in random way.
*Disband - Some of you crew sneaks off.
Be able to buy bronze cannons instead of iron/steel. At 3 times the pay, but making 50% more damage. Rare! (Have 2 variables for cannons.)