Those of you who have followed the development of Imperium, may recall that the test/tutorial scenario of Imperium is based upon the wars of Pyrrhus. As the game nears completion, I am beginning to see the need for a bigger "test bed" for the game AI, and have thus started work on the next scenario.
Because I am still fiddling with the model of the Republic, I am strongly considering building on a Successors (i.e., Alexander's Diadochoi) scenario. It has the advantage of requiring a large playing area (ensuring that it will stress test the game's engine), basically only contains monarchies (the few "democratic" governments of the region in the period can be "simulated"), and - very usefully - almost all the data from such a scenario would be possible to "carry forward" into the Grand campaign scenario at a latter date.
Currently, I am considering building the scenario around the situation in 320 BC after the Triparadisus conference, representing each of the major "Successors" alive at the time (Antipater/Cassander in Macedonia and Greece, Lysimachus in Thrace, Antigonus in Asia Minor, Eumenes in Cappadocia, Seleucus in Syria, Ptolemy in Egypt and Peithon in Media) as separate kingdoms in the game. I do not think that this is too much of a stretch, as each of the satraps acted as independent kings to all intents and purposes for most of this time.
It would also be interesting to see to what extent the Indian sub-continent can be built into the game, as this is the time of the rise of Chandragupta Maurya, the first unifier of India. During his rule, the Muryans threw the Macedonians out of India and conquored vast stretches of territory along the arabian sea. It would also open up the possibility for the player to game Porus (of Hydaspes fame).
Since I know some of you have a good knowledge of the period, I thought I'd call for volunteers to help in building the scenario. It's not glamorous beta-work, unfortunately, but rather digging up data for:
- The People/Tribes of the regions
- Dynastic Families (and names) for the characters
- The Map: game regions with population numbers, etc.
If any of you are crazy about editing this kind of data in nasty big text files, let me know as I could surely use the help.

Comments, thoughts and suggestions (perhaps for an alternate scenario) are also welcome.