Background
 
Welcome, Guest. Please login or register.
Did you miss your activation email?
February 07, 2012, 07:45:42 AM
 

Author Topic: the year  (Read 2619 times)

takedown47

  • Quirite
  • *
  • Posts: 2
the year
« on: September 16, 2007, 06:32:41 AM »
I just had a thought last night regarding the representation of time. Since the time period will be before christ and the game has a heavy focus on historical accuracy i couldn't help but wonder if the romans really knew it was 212 years before christ  :-\

In addition, if the player realises that the year is 212 and sees that there is no war with Carthage the game kinda feels weird (where the heck is hannibal? ya' know?) I get this feeling everytime i play hearts of iron II: doomsday. 1939 comes along and hitler doesn't invade poland, ipso facto no war! So all my build up as the United States was for nothing. And the game dies cause my navy is huge and the AI computes that germany can't win. So, the solution...

When in Rome, do as the Romans do. Livy measured time in the number of years since the founding of Rome, but he was an annalist and i'm not sure the everyday man on the street would be keeping track of something so elusive. More likely,and historians agree, time was measured according to who the two consuls were that year. And that got me thinking, why not do that? I was imagining this game going online and thought that would be a great way to keep an accurate record of time without making you feel like history is leaving you behind.

Oh and by the way, Hitler eventually did invade poland but only after Australia went fascist, Japan nuked the US in 1945 and and France surrendered to Italy  ??? ::)

Strategy

  • Designer/Developer
  • Imperator
  • Praetor
  • *****
  • Posts: 916
    • micabyte.com
Re: the year
« Reply #1 on: September 18, 2007, 01:45:58 PM »
Consuls do not get selected each year in Imperium, so your last suggestion would not work. Handling time from any given point; whether the founding of Rome or CE isn't really a difficult problem, given that its really only a matter of determing a "year 0". It's hard-coded at the moment, but it would be a simple thing to change. As a rule, though, familiarity is a good thing, which IMO makes it worthwhile to stick with the system that people can relate to (i.e., CE).

Regarding the deeper issue of your question, the problem is also related to the game framework. Obviously, something is not quite right with the design in a World War 2 game if World War 2 doesn't break out. Just as an American Civil War game would be quite strange without the secession.

Imperium, however, is not centered around the 2nd Punic War, so there would be nothing strange in a game without Hannibal marching over the Alps. Perhaps Rome lost the first Punic War. Or Carthage failed in its attempted expansion into Spain, thereby robbing Carthage of the base it requires to invade Italy. Or, simply, Rome and Carthage do not have no mutually conflicting interests at the time. Hannibal would still be there - he would just be occuppied elsewhere than marching up and down Italy. And after all, that is what alternate history was about. Rome and Carthage cooperated multiple times in history; a limited coexistence would not have been impossible. Of course, Rome's fear of external threats will eventually lead it to war with any power great enough to threaten it (at least that is the theory behind the AI design - paranoia), but the timing need not - and probably won't - be strictly historical.


Philj

  • Aedile
  • ***
  • Posts: 69
Re: the year
« Reply #2 on: September 18, 2007, 11:47:45 PM »
So, using a concept from another game, other powers will generate bad boy points that Rome, whichever faction is in control, will look to stomp on.  Presumably the hardest part of the AI will be getting the ratchet right for Roman intervention in Greece or Asia Minor.

Porcius

  • Quaestor
  • **
  • Posts: 37
  • Hurry up and finish already!
    • Flash of Steel
Re: the year
« Reply #3 on: September 24, 2007, 05:44:32 PM »
Keep the years in BCE. User familiarity is more important than strictly going by what the Romans did.

You could, I suppose, use both AUC and BCE, but why bother? Historically faithful or not, the player will want to compare his or her performance to the historical Rome. It's a lot easier to make that leap by comparing your 146 BCE to the historical one than it is to try and do the math.
A friend of virtue.

Strategy

  • Designer/Developer
  • Imperator
  • Praetor
  • *****
  • Posts: 916
    • micabyte.com
Re: the year
« Reply #4 on: October 01, 2007, 07:21:42 PM »
Thanks.

Regarding badboy points, I hope I shall be able to use something slightly less exploitable than Paradox's BB concept. Although a simple system (and thus good from a development POV), it is a part of their games I strongly dislike. We shall see though.