Story Writing and other things

Apologies for the long time without a word, guys. Basically, things are still extremely hectic in my private life after the move, and I’ve had way too much to do at work as well. Interesting stuff, mind you, but it’s also meant that I’ve spent way too many evenings lately working on… work… rather than working on code for my games. Sometimes that’s just how things go.

I’m still working on the narrative engine; mostly fixing bugs and writing out a small story that tends to continually break the story engine (Ashton has helped with that too…). The new storyscript is a lot more compact, but rewriting everything and adding new functionality has also allowed me to add all new bugs to the mix. Hopefully I’ll be able to stamp the last one’s out soon.

If I succeed with that, I am considering releasing a small app that can translate stories written in the new StoryScript, and present them as simple “choose your own adventures”. The app already exists (it’s my test engine, which Ashton also uses to test story scripts for Dwarf King) so it’s not a lot of work to also release it. I know there are some of you who like writing a bit, so why not? It would be a free app, of course (I might add a few example stories, but there wouldn’t be much of a game there, unless someone takes the time to write something more extensive for it).

When I’ve finished fixing the story code, I plan to work on a beta release of Pirates and Traders 2. I also have a plan to release a bug fix release of Pirates and Traders (including some fixes that will make the game more accessible to blind players). I’m hoping I’ll get something done about that during March.

Thanks for your support.

 

New Year 2015

Happy New Year.

As mentioned in the last post of 2014, the end of that year had me in the process of moving home – a process that takes a while. That process is still not finished (indeed, one can only speculate about when it might be), but it has reached the point where I once again have my evenings free to work on my various projects – such as MicaByte. So if you have been waiting for a reply from me on some subject, you should soon receive it; if you haven’t heard from me before the end of the week, please ping me again.

Apart from that, I’m just getting back up to speed on development work. Current focus is working on the narrative engine and converting stories from the old script system to the new one.

And I’ll try to start blogging/posting more frequently again. Until next time.

 

Moving Pains

It’s been a while since my last post, so I guess I’d better explain. I (we) moved to a new home this December, and as those of you who have done so in recent times will no doubt recollect, that is a huge drain on one’s free time. All of the weekends up till now as well as a couple of the some of the weekday evenings has gone with moving, putting together, and fixing things as required by the situation.

This is why I’ve been very quiet recently; I simply haven’t had the time and opportunity to write very much (in addition to which internet availability has also been a bit spotty – although fortunately not for long). I’ve crammed in some development work during the weekdays, but with most of my usual development time taken up by moving chores, progress has been slow.

This will probably continue┬áin early January, but hopefully things will be back to normal (or close to it) by the end of the month. The plan in this case remains unaltered; I still hope to get the beta of P&T2 ready as early in 2015 as possible. Small Battles will not make it this year; I’ll probably push the schedule back a bit for that.

For the reasons mentioned above, my ability to reply to e-mails has also been spotty. I tried to follow up on everything before holidays got started, but if you’ve written me more than a week ago and are still waiting for a reply, please ping me again.

Thanks to all of you for your support in 2014; have a Merry Christmas (if that is your thing) and a Happy New Year.